How Many Slot Machines In Bally& 39

Name Manufacturer Year Type Genre Images; 1081: Bally Manufacturing Co. Slot Machine / Bell: 1090: Bally Manufacturing Co. 1975: Slot Machine / Bell: 1889: Bally Manufacturing Co. Bally Slot Machine Payout Counter Ratchet Gear - 100 Tooth - C100 - LAST ONE! Shipping: + $3.90 shipping. Bally Slot s6000 Safe ram Clear Chips U-28 and U-43 w/instructions. JA-30-2000 Coil - Bally Pinball - Slot Machine - New Old Stock.

by John Robison
Do the slot machines on the ends of aisles pay better than the machines in the middle? How about the machines near the table games? They’retight, right? And are the machines near the coin redemption booths loose? Join us on our journey for finding loose slot machines.
The loose slot machine is the slot player’s Holy Grail. Much as King Arthur’s Knights of the Round Table searched Britain for the Holy Grail of myth, slot players search casinos for loosemachines. Slot players have formulated many theories about where casinos place their loose machines to aid them in their quest.

Before we can figure out where the loose machines are, we have to figure out what they are. There is no U.S.D.A. system for grading the looseness of machines and no national orinternational standard that determines whether a machine is tight or loose.

So, what is a loose slot machine?

Say we have two 94% payback machines. Are they loose? I bet some people say yes and some say no. Why isn’t there agreement? Let me add a little more information to thescenario to see if it gives you an idea of why one person calls a 94% payback machine loose and another calls it tight. What if I told you that one machine was a nickel machine and theother a dollar machine? For most people who play nickel machines, a 94% machine is among the best-paying machines in their area. For most people who play dollar machines, on theother hand, a 94% machine is among the worst-paying machines in their area. The person who called 94% loose probably plays lower-denomination machines, while the person who called 94%tight probably plays higher-denomination machines.
Let me add one more piece of information. The dollar machine is a video poker machine. Dollar video poker players would rather have root canals onall their teeth with no anesthesia while their fingernails and toenails are ripped off than play a 94% payback machine. They have many adjectives for a 94% payback machine, but loose isnot one of them.
You see, loose isn’t an absolute. Looseness depends on your frame of reference. Looseness is actually a comparison. We shouldn’t say “loose.” We should really say“looser”. We should really be asking where the looser machines are. But let’s bow to common usage and continue using the term loose machine.

So, what is a loose machine?

Quite simply, a loose machine is a machine that has a higher long-term payback percentage than another machine. The loose machines in acasino are those machines that have the highest paybacks. These are the machines that will take the smallest bites out of your bankroll in the long run. No wonder slot players areconstantly searching for them.
Over the years, players have developed a number of theories about finding loose slot machines. Casinos place loose machines near the entrances, for example, so passersby can see playerswinning and are enticed to enter the casino and try their luck. The loose machines are also at the ends of the aisles to draw players into the aisle, where the tight machinesare.
And, of course, a loose machine is always surrounded by tight machines. You never have two loose machines side by side. That’s done for players who like to play more than onemachine at a time. If they should happen to stumble upon one of the loose machines, they’ll be pumping their winnings from it into the tight machines around it.
More theories. The machines near the table games are tight because table games players don’t want to hear a lot of bells and buzzers going off and happy slot players whooping it up aftera big win. Another reason the machines near the table games are tight is because table games players will occasionally drop a few coins into a slot machine and they don’t expect to winanything, so why give them a high payback.
Similarly, the machines near the buffet and show lines are tight. People waiting in line are just killing time and getting rid of their spare change. They’re not going to play for along time or develop a relationship with those machines, so the machines can be like piggy banks – for the casino! Money goes in and rarely comes back out.
The machines near the coin redemption booths, on the other hand, are loose. Players waiting in line for coin redemption are slot players and the casino wants them to see other playerswinning. Seeing all those players winning will make them anxious to get back on the slot floor to try their luck again.
Finally, finding loose machines in highly visible locations is most likely. Again, casinos want players to see players winning and be enticed into trying to get a piece of the casino’sbankroll themselves.
These are the theories I can think of off the top of my head. Maybe you know of some others. Most of the theories have a basis in psychology. When we see others winning, we’llwant to play too because 1) we’re greedy, 2) we’re envious, or 3) we see that at least some machines really do pay off and if we keep trying we might find one too.
Based on my own discussions with slot directors, interviews with slot directors, and seminars I’ve attended, I don’t think these theories are relevant in today’s slot world. To see why,we have to look at how slot machines and slot floors have changed.
Picture a slot floor of 10-20 years ago. Even if you don’t go back that far, I’m sure you’ve seen pictures on TV or in books. The slot machines on a casino floor in that era arearranged in long rows, much like products out for sale in a supermarket aisle. There’s no imagination used in placing the machines on the floor. The machines are placed using cold,mechanical precision.
On page 193 in Slot Machines: A Pictorial History of the First 100 Years by Marshall Fey, there’s a great picture of Bally’s casino floor in Atlantic City that illustrates my point. Thepicture shows hundreds of slot machines all lined up in perfect rows like little soldiers. The caption reads, “Like a Nebraska cornfield, rows upon rows of Bally slots extend as far asthe eye can see.”

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Compare that image with the slot floor layout at a casino that was designed in the last five or so years. Studies have shown that players feel very uncomfortable playing in longaisles. They feel trapped when they’re playing in the middle of a long aisle, particularly if the casino is crowded. As a result, modern casinos have shorter aisles and when a long aislecan’t be avoided, it will be wider than others so players won’t feel like they can’t get out.
One of the finding loose machines theories has casinos placing loose machines at the ends of aisles to draw people into the aisles. Having shorter aisles means having more machinesat the ends of those aisles. Can all of these machines be loose?
In addition to being uncomfortable in long aisles, players are also uncomfortable being put out on display for the other players. Perhaps they feel like they might become a target iftheir good luck is too visible.
One slot director I heard speak said that he tried to create “comfortable niches” for his players. Instead of being in a fish bowl, visible to most of the slot floor, players in hisniches can be easily seen by only the other players in that niche.
Another theory about loose machine placement is that casinos place them in highly visible areas. Modern casinos still have highly visible areas, but the areas are visible to a smallernumber of players. A loose machine in this area will influence fewer players than before.
The last change in the slot floor that I want to mention is perhaps the biggest change of all. Casinos used to have hundreds of slot machines. Now they have thousands. Oneslot director in Las Vegas said in an interview a few years ago that with so many machines on his floor, he didn’t have time to micro-manage them. He and his management decided the holdpercentage they wanted for each denomination and he ordered payback programs close to that percentage for his machines. Furthermore, he said this was the common practice in LasVegas.
As much as the slot floor has changed, the changes on the floor are dwarfed by the changes in the slot machines themselves. One thing that struck me about that picture of Bally’s is howall the machines look alike. They really do look like soldiers being inspecting, all standing at attention and in identical uniforms, or like rows of indistinguishable corn plants. In fact, it looks like there are only three different games in the 10 machines in the first row in the picture. Granted, the majority of the machines in Bally’s casino were Ballymachines. Still I’m surprised by the lack of variety in the machines in the front row in the picture.
I heard that one theory why Americans have gotten heavier is that we have access to a wider variety of foods today than we had before. When meals consisted of the same thing time aftertime, it was easy to pass up second helpings of gruel and eat just enough to no longer be hungry. But now we have Chinese one night, Mexican the next, followed by Thai, burgers, pizza,and pasta -- it’s easy to overeat on our culinary trip around the world.
Just as variety in food creates desire, so does variety in slot machines. “Hey, I used to watch The Munsters all the time. I’ll try that machine.” “I never miss TheApprentice. I’ll give that machine a go.” “I played Monopoly all the time as a kid.” “I have a cat and a dog and a chainsaw and a toaster.”
Not only is there more variety in themes on machines, there’s also more variety in paytables. Back in the 1920s, a revolutionary change in slot machine design was paying an extra coin fora certain combination. Adding a hopper to the machine in the electro-mechanical era made it possible for the machine to pay larger jackpots itself instead of requiring a handpay from ajackpot girl. Adding a computer to the slot machine made it possible for today’s machines to pay modest jackpots of a few thousand coins all the way up to life-changing jackpots ofmillions of dollars.
The computer also makes it possible to add more gimmicks to machines. Gimmicks like “spin-til-you win,” symbols that nudge up or down to the payline, haywire repeat-pays, and double spinall add more variety and interest to the games.
Today’s machines are immeasurably more interesting and fun to play than those of even just a decade ago. Each new generation of machines has crisper graphics and better sound than theprior generation. Slot designers are working overtime to devise compelling bonus rounds that will keep players playing for just one more crack at the round. How many people playingWheel of Fortune are trying to win the jackpot? Not many. Most people keep playing to get one more spin of the wheel.
Slot directors today don’t need to pepper their slot floors with loose machines to stimulate play. Today’s machines themselves generate more desire to play than seeing a player doingwell.
Now I'll finish our discussion of where slot directors place loose machines with some additional thoughts, with a few anecdotes I've heard at slot seminars, and with what I think will be thefinal nail in the coffin of loose machine placement philosophies.
One of the placement theories says that tight machines should be placed near the table games because the table games players don’t like a lot of noise while they’re playing. Have the peopleputting forth this theory ever been near a craps table? A craps table with a shooter on a hot roll has to be one of the loudest places -- if not the loudest place -- in the casino. Crapsplayers can be a boisterous lot even when the table isn’t hot. Okay, I can see players needing peace and quiet at blackjack tables (It’s difficult to count cards even in a quiet casino.), butnot at craps, roulette, Let It Ride, and other tables. In any case, the casino can adjust the volume level on a machine. The slot director can put a very quiet, loose machine near the tablesand not disturb a single table games player.
Another problem with following a loose machine placement philosophy is that it limits the flexibility slot directors have in moving their machines around on the slot floor. If the directors aregoing to give up a little bit in payback on some machines, they certainly will want to get their money’s worth and ensure that these machines are in locations where they’ll be played, be seenbeing played, and entice other players to play. Slot floors have only a limited number of high visibility areas. Slot directors won’t want to waste any of their high-paying machines in the morenumerous less visible areas, where the machines won’t be encouraging other players.
Now I’d like to share some anecdotes I’ve heard at panel discussions during the big gaming show (first the World Gaming Congress, then the Global Gaming Expo) that’s held in Las Vegas eachyear.
First, one slot director described an experiment he conducted in his casino. He had a carousel of 5 Times Pay machines that all had the same long-term payback. He ordered new chips to lower thepayback percentages on a couple of the machines to see if anyone would notice. The machines with the lower long-term paybacks received just as much play as the higher-paying machines. Noplayer, furthermore, ever complained that some of the machines in the carousel were tighter than others.
In another seminar, a slot director shared the philosophy he used to place some machines that he had inherited from another property. These machines, he said, had lower long-term paybacks thanthe payback he usually ordered for machines on his slot floor. He said, 'I read the same books that the players read. I put these lower payback machines in the spots that the books said shouldhave the high payback machines.'
My last anecdote is about a decision made by the slot director at the MGM Grand in Las Vegas many years ago. He was ordering 10 Times Pay machines for his slot floor and he was concerned aboutthe low hit frequencies available for those machines. (Machines with multiplying symbols tend to have low hit frequencies, and usually the higher the multiplier, the lower the hit frequency.)The slot director was afraid that his players would think the machines were very tight because they hit so infrequently. He said that he ordered higher paybacks than he usually does for thosemachines in an attempt to offset the low hit frequency. The machines would still have a low hit frequency, but at least the average value of a hit would be a little higher than if he hadordered a payback percentage nearer the percentage he usually ordered. He hoped that would be enough to keep his players from thinking these were tighter than the other machines on his slotfloor.
Although I think these anecdotes are the exceptions that prove the rule that some casinos at least order the same long-term paybacks for machines of a particular denomination, there is evidencethat some casinos may not. In the first edition of Casino Operations Management, for example, Kilby and Fox list a number of “general philosophies that influence specific slot placement”including: “low hold (loose) machines should be placed in busy walkways to create an atmosphere of activity” and “loose machines are normally placed at the beginning and end of trafficpatterns.”
They then say that “high hit frequency machines located around the casino pit area will create an atmosphere of slot activity.” I’m not sure whether they’re saying high hit frequencyshould or shouldn’t be placed near the pit. In any case, note that one philosophy said that loose machines create an atmosphere of activity and another said that high hit frequency machinesalso create an atmosphere of activity. This is the perfect segue into what I think puts the final nail in the coffin about loose machine placement theories.
There is no correlation between long-term payback and hit frequency. A low hit frequency machine can have a high long-term payback. High hit frequency machines, in addition, can have lowlong-term paybacks. Larry Mak, author of Secrets of Modern Slot Playing, recently queried the Nevada Gaming Control Board to find out the payback reported on penny machines. The Board said itwas 90.167%. Most of the penny video slots have very high hit frequencies, yet the overall average long-term payback is very low.
The usual reasoning behind putting loose machines in highly visible areas is so slot players can see other players winning. Maybe we should be more precise here and say that players will seeother players hitting and assume that they are winning because they are playing loose machines. But because there’s no correlation between hit frequency and long-term payback, these players canactually be playing machines with low long-term paybacks.
I don’t put much stock in loose machine placement theories, but I do believe slot directors may follow a hit frequency placement philosophy. Slot directors may try to place high hit frequencymachines in visible areas to encourage play. This philosophy says and implies nothing about the long-term payback of the machines.

John Robison is the author of 'The Slot Expert's Guide
to Playing Slots.' His website is
www.slotexpert.com

Bally Manufacturing
IndustryInteractive entertainment
FateAcquired by Hilton
FoundedJanuary 10, 1932; 88 years ago
FounderRaymond Moloney
DefunctDecember 18, 1996; 23 years ago
HeadquartersChicago
ProductsPinball
slot machines
later expanded into casinos, video games, health clubs, and theme parks

Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks. It was acquired by Hilton Hotels in 1996. Its brand name is still used by several businesses with some trademark rights, most notably Bally Technologies and Bally's Corporation.

History[edit]

The Bally Manufacturing Corporation was founded by Raymond Moloney on January 10, 1932, when Bally's original parent, Lion Manufacturing, established the company to make pinball games. The company took its name from its first game, Ballyhoo. The company, based in Chicago, quickly became a leading maker of the games. In the late 1930s, Moloney began making gambling equipment, and had great success developing and improving the mechanical slot machines that were the core of the nascent gaming industry. After manufacturing munitions and airplane parts during World War II, Bally Manufacturing Corporation continued to produce innovations in flipperless pinball machines, bingo machines, payout machines and console slot machines through the late 1950s. They also designed and manufactured vending machines and established a coffee vending service. The company made a brief venture into the music business with their own record label, Bally Records.[1]

Moloney died in 1958, and the company floundered briefly. With the financial failure of its parent company, Bally was bought out by a group of investors in 1963. Throughout the 1960s, Bally continued to dominate the slot machine industry, cornering over 90% of the worldwide market by the end of the decade. In 1964, Bally introduced the first electromechanical slot machine in 1963, called the 'Money Honey.', Bally became a publicly traded company and made several acquisitions, including German company Guenter Wulff-Apparatebau (renamed Bally Wulff) and Midway Manufacturing, an amusement game company from Schiller Park, Illinois.

The 1970s[edit]

In the late 1970s, Bally entered the casino business when New Jersey legalized gambling in Atlantic City. This effort moved forward even though the company was temporarily unable to attain a permanent license for the completed casino. During this period, company head William T. O'Donnell was forced to resign because of alleged links to organized crime. Prior to this, O'Donnell strenuously denied any such links.[2] For example, when questioned at the Moffitt Royal Commission (the NSW Clubs Royal Commission) - an investigation held New South Wales, Australia - on alleged criminal activities with US and Australian criminals, he admitted that Genovese Mafia boss, Jerry Catena (Gerardo Catena), once owned shares in the business, 'but I bought him out.'[2] He also denied knowing Chicago mobster, Joseph Dan Testa, even though Australian Police described Testa 'as a representative of Bally who visited Australia.'[2]

The company opened the Park Place Casino & Hotel on December 29, 1979.[3][4] Also in the late 1970s, Bally made an entry into the growing market for home computer games. The Bally Professional Arcade, as the machine was called, had advanced features for the time. These included a palette of 256 colors and the ability to play 4-voice music. The machine also shipped with a cartridge that allowed users to do a limited amount of programming on the machine themselves (using the BASIC language), and record their creations on cassette tape. The machine's price point was above the Atari 2600 (its major competitor), and it had a much more limited set of available games. Despite a loyal following, it failed to compete successfully. During the 1970s and early 1980s, Midway became a primary source of income for Bally as it became an early arcade video game maker and obtained the licenses for three of the most popular video games of all time: Space Invaders, Pac-Man and Ms. Pac-Man.[3]

The 1980s[edit]

By the mid-1980s, the company again had a strong balance sheet and began buying other businesses including the Six Flags amusement park chain in 1983, and the Health and Tennis Corporation of America. The health club division, under 'Bally Total Fitness', grew during the 1980s and 1990s. The company also purchased several casinos, including the MGM Grand Hotel and Casino on the Las Vegas Strip (which was subsequently re-branded as Bally's Las Vegas), The MGM Grand Reno (Reno, Nevada) and the Golden Nugget Atlantic City which was branded Bally's Grand and then later 'The Grand-A Bally's Casino Resort'. This expansion quickly took its toll on the company's finances, and Bally was soon forced to sell off several divisions, including Six Flags and Bally-Midway. The pinball division, along with Midway, was acquired by Williams Electronics in 1988.

The 1990s[edit]

Bally Slot Machine Company

In 1990, Bally came under new management as its largest shareholder, Arthur Goldberg, was appointed chairman and began a restructuring process.[5] By 1993, the company had sold off several divisions and used the proceeds to pay down debts, including the slot machine division (which became Bally Gaming International, an independent company); Scientific Games, a maker of lottery equipment; Bally's Reno; and exercise equipment maker Life Fitness.[6] The Aladdin's Castle chain of video arcades was sold that year to Namco, and was renamed as Namco Cybertainment.

The company opened Bally's Saloon & Gambling Hall, a riverboat casino in Mhoon Landing, Mississippi in December 1993.[7][8] It was moved to Robinsonville in 1995 and became part of a joint venture with Lady Luck Gaming.[9]

In 1994, the company changed its name to Bally Entertainment, to reflect its focus on the casino business and the fact that it no longer had any manufacturing operations.[10][11] It also announced that the health club business would be spun off to shareholders, to further narrow Bally's focus on casinos.[11] The spin-off was completed in January 1996, with Bally Total Fitness becoming a separate company.[12][13]

In May 1995, Bally Entertainment announced plans to develop Paris Las Vegas, a new casino hotel next to Bally's Las Vegas. The project would eventually begin construction in 1997 and open in 1999 at an estimated cost of $760 million.

In June 1996, Bally agreed to be acquired by Hilton Hotels Corporation.[14] The sale was completed on December 18, 1996, with Hilton paying $3 billion ($2 billion in stock plus $1 billion in assumed debt).[15] Later, Hilton's casino division, including the former Bally properties, was spun off as Park Place Entertainment (later Caesars Entertainment, Inc.), which was acquired in 2005 by Harrah's Entertainment (later Caesars Entertainment Corp.).

The name[edit]

Many casinos and businesses worldwide took on the Bally name and logo in the maze of ownership, division spin-offs and licensing agreements.

How Many Slot Machines In Bally& 39

Midway, and—after buying Midway—Williams, continued to use the Bally name for its pinball games, until WMS Industries (the parent company of Williams) ceased pinball production in 1999. On March 31, 2005, WMS Industries struck a deal with Australian company The Pinball Factory to give them a license for the intellectual properties and the rights to re-manufacture former Bally/Williams games in the field of mechanical pinball. In addition, The Pinball Factory also has bought the right to manufacture new games using the company's new hardware system under the Bally brand.

Alliance Gaming, which had bought Bally Gaming International in 1995, changed its name to Bally Technologies. Bally Total Fitness, gambling distributor Bally France, and arcade distributor Bally Pond still use the same 'Bally' logo though any formal business relationships, as of June 2007, are coincidental. The rights to use the name for casinos were sold by Caesars in 2020 to Twin River Worldwide Holdings, which then changed its own name to Bally's Corporation and said that it would rename most of its properties under the Bally's brand.[16]

The name is was mentioned in the song, 'Pinball Wizard' in the rock operaTommy and its soundtrack.

Pinball machines using the Bally brand[edit]

Select machines developed by Bally or Bally-Midway[edit]

  • Amigo (1974)
  • Ballyhoo (flipperless) (1932)
  • Bally Baby (slot machine) (1932)
  • Ballyhoo (flippers) (1947)
  • Baby Pac-Man (1982)
  • Blackwater 100 (1988)
  • BMX (1982)
  • Boomerang (1974)
  • Bow and Arrow (1974)
  • Capersville (1967)
  • Captain Fantastic and The Brown Dirt Cowboy (1976)
  • Centaur (1981) & Centaur II (1983)
  • Cybernaut (1985)
  • Dixieland (1968)
  • Dogies (1968)
  • Dungeons & Dragons (1987)
  • Eight Ball (1977)
  • Eight Ball Deluxe (1981)
  • Embryon (1981)
  • Evel Knievel (1977)
  • Fathom (1981)
  • Flash Gordon (1981)
  • Fireball (1972)
  • Fireball II (1981)
  • Freedom (1976)
  • Four Million B.C. (1971)
  • Frontier (1980)
  • Future Spa (1979)
  • Gator (1969)
  • Hi-Lo Ace (1973)
  • Hokus Pokus (1975)
  • KISS (1979)
  • Lady Luck (1986)
  • Lost World (1978)
  • Mata Hari (1977)
  • Monte Carlo (1973)
  • Night Rider' (1977)
  • Nip-It (1972)
  • Nitro Ground Shaker (1978)
  • Odds and Evens (1973)
  • On Beam (1968)
  • Mr. & Mrs. Pac-Man (1982)
  • Paragon (1979)
  • Playboy (1978)
  • Power Play (1977)
  • Shoot-A-Line (1962)
  • Sky Divers (1964)
  • Strange Science (1986)
  • Strikes and Spares (1978)
  • The Six Million Dollar Man (1978)
  • Vector (1982)
  • Wizard! (1975)
  • Xenon (1980)

Developed by Midway[edit]

  • The Addams Family (1992)
  • Attack from Mars (1995)
  • Black Rose (1992)
  • Cactus Canyon (1998)
  • The Champion Pub (1998)
  • Cirqus Voltaire (1997)
  • Corvette (1994)
  • Creature from the Black Lagoon (1992)
  • Doctor Who (1992)
  • Dr. Dude and His Excellent Ray (1990)
  • Eight Ball Champ (1985)
  • Gilligans Island (1991)
  • Harley-Davidson (1991)
  • Indianapolis 500 (1995)
  • Judge Dredd (1993)
  • NBA Fastbreak (1997)
  • The Party Zone (1991)
  • Popeye Saves the Earth (1994)
  • Radical! (1990)
  • Revenge from Mars (1999)
  • Safe Cracker (1996)
  • Scared Stiff (1996)
  • The Shadow (1994)
  • Theatre of Magic (1995)
  • Twilight Zone (1993)
  • Who Dunnit (1995)
  • World Cup Soccer (1994)

Developed by The Pinball Factory[edit]

Bally Slot Machine Parts

The Crocodile Hunter Outback Adventure based on the wildlife documentary television series The Crocodile Hunter was in development by Australian pinball manufacturer The Pinball Factory under license from Bally. It was abandoned at the end of 2007 due to the death of the main character of the game, Steve Irwin, and never went into production.[17]

Slot machines[edit]

  • Money Honey (1964)
  • Big Top (1982)
  • Jackpot Riot (1993)
  • Blazing 7s (1993)

Casinos[edit]

References[edit]

  1. ^'Bally Records'.
  2. ^ abc'Bally chief denies links with mafia'. The Age. 18 September 1973. Retrieved 8 October 2018 – via Google News.
  3. ^ abChristian Marfels; 2007, Bally: The World's Game Maker, 2nd ed., Bally Technologies Inc., Las Vegas ISBN978-1-4243-3207-6
  4. ^'Bally Manufacturing Corp'. Encyclopedia of Chicago. Retrieved 21 June 2007.
  5. ^P.J. Bednarski (November 13, 1990). 'Top exec quits as Bally revamps'. Chicago Sun-Times – via NewsBank.
  6. ^Debra Dowling (December 19, 1993). 'Goldberg whips Bally Gaming into shape'. The Star-Ledger. Newark, NJ – via NewsBank.
  7. ^Laurel Campbell (December 7, 1993). 'Adjacent casinos open in Tunica'. The Commercial Appeal. Memphis, TN – via NewsBank.
  8. ^'Bally's licensed to open in Tunica'. The Commercial Appeal. Memphis, TN. AP. December 4, 1993 – via NewsBank.
  9. ^Michelle Hillier (December 22, 1995). 'Bally's rolls upriver, reopens casino closer to Memphis crowds'. Arkansas Democrat-Gazette. Little Rock, AR – via NewsBank.
  10. ^Scott Ritter (March 18, 1994). 'Options help CEO's earnings'. The Star-Ledger. Newark, NJ – via NewsBank.
  11. ^ abDavid Dishneau (May 18, 1994). 'Bally gambling its games will outperform its gyms'. Akron Beacon Journal. AP – via NewsBank.
  12. ^'Bally spin-off final'. Chicago Sun-Times. January 10, 1996 – via NewsBank.
  13. ^Debra Dowling (September 19, 1995). 'Bally Entertainment pushing out its network of push-up centers'. The Star-Ledger. Newark, NJ – via NewsBank.
  14. ^Barry Meier (June 7, 1996). 'Hilton Hotels to buy Bally Entertainment for more than $2 billion'. Los Angeles Times. Retrieved 2019-03-14.
  15. ^Joe Weinert (December 19, 1996). 'Hilton and Bally close deal'. The Press of Atlantic City – via NewsBank.
  16. ^'Twin River Worldwide Holdings to become Bally's Corporation'. Delaware Business Times. October 29, 2020. Retrieved 2020-11-11.
  17. ^'Internet Pinball Machine Database: The Pinball Factory 'The Crocodile Hunter Outback Adventure''. www.ipdb.org.
  • Galecki, Irek (2006), Slot Machines History, Online Casino Press, archived from the original on September 17, 2012, retrieved 2007-06-25
  • Wilson, Mark R. (2005), 'Bally Manufacturing Corp.', Encyclopedia of Chicago, Chicago, Illinois: Chicago Historical Society, retrieved 2007-06-27
  • Lawlor, Pat (1992), 'The Addams Family', Pinball Hall of Fame, Internet Pinball Database, retrieved 2007-06-25
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